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401. Sticky:New dev blog: Hybrid weapon and Tech II ammo balancing - in EVE Information Portal [original thread]
ATTAKowl wrote: I want to see the Rokh with a better drone bay. It is a battleship and should perform like one. Got to say having looked at the numbers this wouldn't be a bad idea.
- by Pattern Clarc - at 2011.11.01 07:02:00
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402. Sticky:New dev blog: Hybrid weapon and Tech II ammo balancing - in EVE Information Portal [original thread]
With further analysis, the change/boost that will have the most effect was the hybrid grid reduction - Increases the viably of active tanking setups somewhat (though as long as neuts remain in the game as they are I don't think i'll be doing activ...
- by Pattern Clarc - at 2011.10.31 16:28:00
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403. Sticky:New dev blog: Hybrid weapon and Tech II ammo balancing - in EVE Information Portal [original thread]
FYI, Deimos is/will be viable as a sniper (in terms of raw dps +emergency drones) however the Eagle/Moa/Ferox/Vulture situation is painful.
- by Pattern Clarc - at 2011.10.31 15:45:00
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404. Sticky:New dev blog: Hybrid weapon and Tech II ammo balancing - in EVE Information Portal [original thread]
Re the ammos: To paraphrase from here... https://forums.eveonline.com/default.aspx?g=posts&t=14433 Rails should fill in the performance gaps leaving alpha and dps to the other weapon systems but doubling down on what is left... Quote: ...
- by Pattern Clarc - at 2011.10.31 15:16:00
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405. Sticky:New dev blog: Hybrid weapon and Tech II ammo balancing - in EVE Information Portal [original thread]
Stan Kirby wrote: Minmatar or projectile boost: - +100% artillery burst damage - overpowered cynobal, machariel, dramiel - huge falloff bonus from TE and TC. ... Gallente/hybrid boost: - blasters tracking speed +20% .... LOL - railguns +10% ...
- by Pattern Clarc - at 2011.10.31 15:14:00
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406. Sticky:New dev blog: Hybrid weapon and Tech II ammo balancing - in EVE Information Portal [original thread]
I think the most problematic ships within the gallente line up are the Deimos, Hyperion, Brutix and the Nerfed Drone boats of which are now the least used of their class. If you had to focus on any specific ships it would be those. Also, don't f...
- by Pattern Clarc - at 2011.10.31 14:40:00
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407. Sticky:New dev blog: Hybrid weapon and Tech II ammo balancing - in EVE Information Portal [original thread]
Would recommend giving each of the t2 ammo's different bonuses. The game is better when the feel and behaviour of races is distinctive. Will post more feedback soon.
- by Pattern Clarc - at 2011.10.31 14:31:00
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408. EVE is a sandbox still ? - in EVE General Discussion [original thread]
Why don't you go play minecraft or something?
- by Pattern Clarc - at 2011.10.30 15:10:00
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409. Sticky:New dev blog: Ship-troduction: The Gallente Talos - in EVE Information Portal [original thread]
The division between gallente pilots on how to fix gallente is fascinating to watch. Split 3 ways on what a fixed state would be, with almost infinite variations on how to achieve it. On a seperate note, current stats suggest that these things wi...
- by Pattern Clarc - at 2011.10.30 00:54:00
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410. Gallente - in EVE General Discussion [original thread]
Daily bump. Will reply to posts soon.
- by Pattern Clarc - at 2011.10.30 00:29:00
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411. Torpedo Explosion Effect - in EVE General Discussion [original thread]
+1 Yep. Weapon hit effects are sorely needing a revamp.
- by Pattern Clarc - at 2011.10.29 11:39:00
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412. Angry, terrible, majority demands action. - in EVE General Discussion [original thread]
This could only have been better if you had posted kill mails
- by Pattern Clarc - at 2011.10.28 23:36:00
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413. Do away with Tier for ships. (Protest not features) - in EVE General Discussion [original thread]
Would like an official explanation either through the CSM or from the balance devs themselves. It seems that they are doubling down on tiers in this expansion instead of considering to erase them.
- by Pattern Clarc - at 2011.10.28 13:18:00
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414. Sticky:New dev blog: Ship-troduction: The Gallente Talos - in EVE Information Portal [original thread]
CCP Guard wrote: Pattern Clarc wrote: Looks good, I count only seven hard points though... D: How do you think it will fare against your Tornado? Given our military alliance with the gallente it would be undiplomatic of me to choose f...
- by Pattern Clarc - at 2011.10.27 15:48:00
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415. Sticky:New dev blog: Ship-troduction: The Gallente Talos - in EVE Information Portal [original thread]
Looks good, I count only seven hard points though... D:
- by Pattern Clarc - at 2011.10.27 15:32:00
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416. Gallente - in EVE General Discussion [original thread]
Cuko wrote: I don't wonder why pilots are complaining. Solo pvp has always been a niche and a minority of pilots engage in that form of pvp. Close range pvp is hard mode and solo pvp is hard mode. Most pilots in-game don't want hard mode. I ch...
- by Pattern Clarc - at 2011.10.26 21:04:00
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417. Looking the the "chaos" build stats... - in EVE General Discussion [original thread]
Not impressed with the initial Gallente changes. (right direction, too little to have an effect though).
- by Pattern Clarc - at 2011.10.25 19:37:00
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418. Gallente - in EVE General Discussion [original thread]
m0cking bird wrote: Anyways, since I've recently been seeing alot of very large fleets of Vagabonds, Hurricanes, Cynabals and Dramiels in them. I'm not sure what the rest of you are missing. Not to long ago (Pretty much last night) NCDOT was ro...
- by Pattern Clarc - at 2011.10.24 22:36:00
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419. Gallente - in EVE General Discussion [original thread]
Another week another Top 20 thanks to Eve-Kill RankShipsKills 1Drake153030 2Hurricane89660 3Abaddon59490 4Armageddon27037 5Maelstrom24628 6Tempest24504 7Scimitar18813 8Dramiel15916 9Tengu14133 10Cynabal13786 11Hound13587 12Sabre13230 13Zealot128...
- by Pattern Clarc - at 2011.10.24 19:35:00
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420. Gallente - in EVE General Discussion [original thread]
@Kai Lae I'm 50/50 on the Eos slot layout. Would be better maybe to just give it another midslot instead of shifting lows or highs around as it's now the field command ship, and low slots could still be used for damage mods on bonused turrets. Th...
- by Pattern Clarc - at 2011.10.24 19:23:00
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